This post was originally published on April 23, 2015 on River-Bliss.com.
One of my favorite aspects of teaching is sharing quality literature with children - which is rooted in positive, engaging experiences I had reading and discussing books with my own children. When my daughter and son were in elementary school, they rarely were seen without books in their hands. They toted them around wherever they went. When my son was five, he began creating movie posters and sequels based on favorite books. It was something he loved to do! Some of my favorite family memories revolved around J. K. Rowling’s Harry Potter book series. My daughter began reading the series when she was in third grade and introduced us to the first movie, which got us hooked. From then on, we spent summers anticipating the release of a new book or movie in the series. We completed the series through a combination of reading aloud and listening to audiobooks together.
Following the release of the fifth book, we created a Harry Potter Monopoly board game as a family project just for fun. But it could have been a great school project, as well. Creating a literature-based board game is a creative alternative to the standard book report. Comprehension can be demonstrated through the creation of questions written on cards, directions located on the board, and/or illustrations. For example, cards and game spaces could reference positive events that move a player forward and negative events that set a player back. Creating a board game also can be a means of reinforcing lessons in social studies, science, and math, and integrating technology. It even could be an alternative form of autobiography. The level of technology used in creating a board game can be varied according to factors such as student capabilities and home or classroom resources. The rather involved and high-tech process of creating our Harry Potter game touched upon numerous learning standards for English Language Arts (ELA); Math, Science, and Technology; and the Arts. This post will describe in detail instructions for creating board games from books. It also will describe the specific procedures involved in designing our Harry Potter Monopoly game.
Choosing a Theme and Format
- Store-bought board games
It goes without saying that there are many different kinds of board games. The next step is to examine a number of pre-existing games. Consider theme, rules, design, and whether they are based on skill, chance, cooperation, or a combination. After comparing and contrasting a few different games, you can begin thinking about what kind of game you would like to create. We chose to create a Monopoly game, which is a fairly complicated undertaking. However, simpler formats could be based on examples such as Candyland, Slides and Ladders, Trivial Pursuit, or Sorry.
Designing the Layout
- Paper (larger is better)
- Pencils, pens, makers, and/or crayons
Game templates (click to view and/or download)
This step might involve some mathematical computations, in order to create evenly sized spaces or determine how many spaces can fit. Now is not the time to make a final version of your game board. It is best to wait until the rest of the materials have been created so you can test it out to see if it really works.
We examined our store-bought Monopoly game and plotted the individual spaces on our Harry Potter board by identifying significant locations and innovations mentioned in the books. After reading the fifth book in the series, we decided on the following color-coded spaces:
Purple: Wizard Chess, Quidditch
Light blue: Privet Drive, The Burrow, Grimmauld Place
Magenta: Platform 9 ¾, The Leaky Cauldron (pub/bed and breakfast), Eeylops Owl Emporium
Orange: Flourish & Blotts (bookstore), Madam Malkins’ Robes for All Occasions, Ollivander’s (wand shop)
Red: The Three Broomsticks (pub), Zonko’s Joke Shop (had we made the game after reading subsequent books, this would have been Weasleys' Wizard Wheezes) , Honeydukes (sweets shop)
Yellow: The Infirmary, The Library, Slytherin House
Green: Hufflepuff House, Ravenclaw House, Gryffindor House
Dark blue: Dumbledore’s Study, Ministry of Magic
There also were four spaces related to transportation (Hogwarts Express, The Knight Bus, Portkey, and Floo Powder) and two related to magical inventions (Invisibility Cloak and Time Turner). There were two special spaces: Snape’s Dungeon (lose a turn) and Lab Fee (make a payment). There were three Trivia Challenge spaces and three Chance spaces. When a player lands on these spaces, he or she chooses either a Trivia Challenge or Chance card (described below). The four corner spaces were: “Go” (collect money), Azkaban (jail), Free Parking, and “Go to Azkaban.”
- White cardstock or blank, unlined index cards
- Scissors and/or a paper cutter
- Stamps, stickers, pens, colored pencils, or crayons (low tech version)
- Ink jet printer, page layout or drawing program, Internet access, browser, and clip art (high tech version)
If you decide not to use cards, directions and/or illustrations on the game board can serve the same purpose. For example, you could write directions on individual spaces that reflect events in the book. One (Winnie-the-Pooh related) example could be: “Tigger is stuck in a tree; go back three spaces.”
Here is an example of a Simple Board Game Template.
Our Harry Potter Monopoly game required two sets of cards. First, we created “Trivia Challenge” cards. For these, we came up with multiple-choice format questions about characters, places, and events in the books. This activity was rather time-consuming; we ended up with 250 cards and could have kept going! We started by writing the questions on index cards but then decided to give them a more “professional” appearance by putting them into a desktop publishing program, with 15 cards per sheet. (Correct answers were indicated in purple ink.) After formatting all of our comprehension questions, I searched for and then downloaded a whimsical PDF image of Hogwarts School of Witchcraft and Wizardry. I used the image to create a design to be printed on the back of the cards. Finally, I printed the cards on cardstock, front and back, and we cut them to size.
After completing the set of Trivia Challenge cards, we made “Chance” cards with Harry Potter scenarios and consequences that involved going to a certain space on the board or paying or receiving money. This was fun for everyone. A couple examples we came up with were: “You came out in the wrong fireplace; go back 3 spaces” and, “Snape caught you wandering the corridor at night; advance to Snape’s Dungeon (but don’t collect any money for passing ‘Go’).” After creating about 50 of these cards, I designed a back, printed the cards on cardstock, and then we cut them out.
Creating Game Pieces
Materials (choose one of the following):
- Flattened marbles (in different colors)
- Small, polished stones with or without stickers
- Light cardboard (cereal box weight) and pens and/or pictures and glue
- Small, dull stones, Mod Podge, glitter, a small paintbrush, and small photos or other images
- Any other small objects
We made magical game pieces out of small, smooth stones. First, I downloaded and printed images of several of the most prominent Hogwarts students onto plain white paper. For a low-tech alternative, children could draw and label their own characters on paper, cut out Harry Potter character images from print ads, or use stickers. We carefully cut around the images and then decoupaged the images onto the stones using Mod Podge mixed with a bit of fine glitter. We applied three coats of the Mod Podge and allowed the stones to dry between coats. Once the final coat dried, we had magically sparkling, beautiful, and durable game pieces.
Printing Currency (for Harry Potter Monopoly)
- White cardstock
- Internet access
- Ink jet printer
Creating Mortgage Cards (for Monopoly)
- Page layout or drawing program
- Ink jet printer
- White cardstock
- Colored pencils or crayons
Testing the GameBefore making the final version, it is highly recommended that you test the game by playing it a few times. That way, you can discover what elements need to be changed, eliminated, or added in order to make it work better. Refrain from making the final version until you have it just how you want it.
Before testing the game, it’s good to talk about how to help the creator(s) of the game by providing kind and constructive criticism. For example, you could establish a rule that before someone suggests an improvement, he or she must say one good thing about the game. Suggestions must be useful and neither critical nor hurtful. In the end, the creator(s) of the game has the final say.
When we tested our Harry Potter game, we found it cumbersome to work with a large amount of galleons, so we decided to also use regular Monopoly $10 and $20 bills to represent 10 and 20 galleons. We also realized that, depending on the age, math ability, and attention level of the players, using three types of wizard coins might slow down the game too much. Therefore, we added an option to use only galleons (the coin with the highest value). If players decide to use only galleons, they would also determine whether or not to round sickles to the nearest galleon. For example, if there are 17 sickles in a galleon and the cost of a given property is 20 galleons, 12 sickles, and 18 knuts, players could decide to simply consider the price to be 20 galleons, or to go an extra step and round the number of sickles up or down to the nearest galleon. In this case, 12 sickles would be rounded up, making the price 21 galleons.
We also realized that we needed to spell out on an instruction sheet the number of knuts in a sickle and the number of sickles in a galleon. In addition, we had to determine a realistic reward for answering a Trivia Challenge question correctly. Finally, we found it necessary to designate in writing the number of coins and bills players would receive at the beginning of the game.
Constructing the Game Board
- Corrugated cardboard, illustration board, a cereal box (unfolded and trimmed), or an old, unwanted game board
- Poster paper or tag board
- Elmer’s glue and paintbrush
- Permanent markers (Sharpies work well)
- Double-sided tape or spray adhesive
- Wrapping paper, mulberry paper, etc.
- Clear contact paper
- Waxed paper
- Magazine photos
- Colored paper
- Aluminum foil
To make our Harry Potter game, I formatted the spaces in Quark Xpress (desktop publishing software), using the regular Monopoly board as a guide. This was the most time-consuming step. It involved searching the Internet for free and appropriate clip art to download. (Alternatively, children’s drawings could be used.) Images for the board spaces were comprised of: chapter illustrations from the books, stills from the Harry Potter movies, and general clip art found on teacher Web sites.
After selecting images for all of the spaces, I converted U.S. dollars to wizard currency with the help of The Harry Potter Lexicon Wizarding World Currency Converter. At the bottom of each of the spaces, I listed a price for that “property” both in wizard money and dollars to give players some flexibility about which kind of currency they want to use in any given game. After listing all of the prices (using the regular Monopoly board as a guide), the game spaces were ready to be printed onto cardstock and cut to size. We printed the game pieces with the colors at the top of the spaces already filled in and decided we didn’t like the way they looked. So we printed the game pieces a second time, leaving the color rectangles empty, and then colored them in ourselves with colored pencils. We all agreed that the colored pencil effect looked much better.
To assemble the game board, we lined up all of the spaces on a large piece of illustration board to make sure everything fit together all right. I cut the board in half (for more convenient storage) and used Elmer’s glue to cover each half with dark green mulberry paper embellished with gold threads. Next, we glued decorations to the center of the board (spaces for the Trivia and Chance cards, game logo, the Hogwarts shield, an illustration of Harry, and gold stars). Then I carefully arranged the game spaces onto clear contact paper (with the front of the game spaces against the sticky side of the contact paper), put glue on the back of the game spaces, attached the contact paper to the game board (making sure that the spaces lined up precisely), smoothed the contact paper down, and trimmed the edges. To prevent the board from warping, we individually wrapped both halves in waxed paper and pressed them under piles of books for 24 hours.
Packaging and Storing
- Shoe box or larger box
- Permanent markers
- Rubber bands
- Ziplock bags
- Small tin container (such as Altoids; optional) or fabric pouch
In our case, we rubber-banded the three sets of cards (Trivia Challenge, Chance, and mortgage) separately. Then we put the three different kinds of “coins” into ziplock bags. We stored game pieces and dice in a revamped Altoids tin. First, we created a “Game Pieces” label for the top of the tin. We laminated the label with wide tape and then attached it to the tin with double-sided tape. Then we measured and hot-glued a piece of felt to the inner, bottom surface of the tin to make a nice cushion for the game pieces. We stored everything (cards, money, game pieces) in a shoebox. We sometimes used glass jewels for hotels and tiny, colored pebbles (fish tank gravel) for houses. Other times, we used the regular Monopoly houses and hotels for our Harry Potter Monopoly set, but left them in the regular Monopoly set until they were needed.
ConclusionFor our family, the process of creating a Harry Potter Monopoly game was much more involved than we initially anticipated. However, my children got to practice a variety of skills, had a great time demonstrating their comprehension of the Harry Potter book series, and were obviously proud of the way it turned out. The finished product was a beautiful, one-of-a-kind game that everyone was eager to play.
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